Setting Up DAW Templates (workflow enhancement)
Making templates (in any form) is always a good time saver. So what makes a good template? One important aspect (and much overlooked) is to keep it open – meaning you should not add any colourisation that might not be needed. Sometimes it’s an important part of the work-flow, and you might have some distortion you end up putting on there anyway. Then of course it saves time. A good example of a bad template is the standard FL studio template. On start up a template is loaded with some drum samples in the sequencer, each with their own fx channel. Nothing too fancy. But,...
Read MoreBass Resampling technique Part 1
While doing my usual routine, lurking on production forums and occasionally posting about production, I got asked to do a tutorial showing my bass resampling technique. So I’ve decided to split this up in 3 parts. Next part we will be using massive to create some fat bass sounds, 3rd will be about layering them. In the first part I show how I granulize audio used in the example posted here before (or similair sounding anyway). Watch in HD for the tiny...
Read MoreSound Design in FL Studio? Yes You Can!
I first started out making music in the 90′s on tracker software. First there was fastracker (2), later modplug etc. While I see many disadvantages in working in FL studio on general Post production work, but for smaller games on platforms like the I-phone, flash-games etc there are some real pro’s to it. I have never given it much thought really. FL lacks native support for Video, AAF or OMF etc. But, there has been a video plugin for quite some time, as I found out recently. It’s loop based and thus ideal for working on a sound list saving multiple instances of...
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