I have been fortunate enough to work on great projects ranging from sound design for games to SFX  for an opera.  Along the way I created sample packs, patches and a series of Instruments for NI’s Kontakt Sampler.

Some recent jobs:

  • Sound Logo Juicy Beast (Game Studio)
  • Music & Sound design Commercial (Animation by Crooked Line)
  • Sound Design for Gentle Giants, Short Film (Dir; Uwe Schweer)
  • Sound Design for concept console game (NDA)
  • Sound Design for multiple I-phone games.
  • Dialog Editing Fallout New Vegas (PS3, PC, Xbox)

Besides my sound design work for interactive and linear media I also worked as a ghostwriter/producer for a number of international electronic music acts.


In my music I use sound design as an instrument. This work ethic enables me to incorporate sound design in a musical and expressionistic way – And implement sound design with musicality.

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