Last year I worked on a nice project where I created an exclusive kit of sounds for a game engine demo game called Shellshock.
ShellShock is the first demo created with FPS Control. Not only is the entire setup open to use, change, edit and modify, it’s also a great game! In ShellShock, you enter an abandoned powerplant and find out a way to escape. Weapons include the M9 Beretta and M16 assault rifle. The demo is a perfect example of how FPS Control works, and how to use the various tools to create a story driven game.
I made all the sounds for the game. Check out the demo right here